MLH Hackathon Rules

[https://github.com/MLH/mlh-policies/blob/main/standard-hackathon-rules.md]

1. All participants agree to uphold the MLH Code of Conduct to keep hackathons safe, welcoming spaces for everyone.

2. MLH Hackathons are primarily for students, but may also include professionals. MLH chooses to define students broadly. Anyone who attends a traditional school, college, or university and those in bootcamps and similar programs are students. Organizers, volunteers, judges, sponsors, or in any other privileged position at the event should not participate as a hacker.

3. All team members should be actively participating in the event.

4. Teams should of course gain advice and support from organizers, volunteers, sponsors, and each other.

5. All work on a project should be during the period of the hackathon.

6. Teams can use an idea they had before the event.

7. Teams can work on ideas that have already been done. Hacks do not have to be “innovative”. If somebody wants to work on a common idea, they should be allowed to do so and should be judged on the quality of their hack. These days it’s hard to find something that’s fully original and teams might not know an idea has been done before anyway.

8. Teams can work on an idea that they have worked on before (as long as they do not re-use code or other project materials).

9. Teams can use libraries, frameworks, or open-source code in their projects. Working on a project before the event and open-sourcing it for the sole purpose of using the code during the event is against the spirit of the rules and is not allowed.

10. Teams must stop hacking once the time is up. However, teams are allowed to debug and make small fixes to their programs after time is up. e.g. If during demoing your hack you find a bug that breaks your application and the fix is only a few lines of code, it's okay to fix that. Making large changes or adding new features is not allowed.

11. Teams can be disqualified from the competition at the organizers' discretion. Reasons might include but are not limited to breaking the Competition Rules, breaking the Code of Conduct, or other unsporting behaviour.

 

MLH Code of Conduct

Major League Hacking (MLH) stands for inclusivity. We believe that every single person has the right to hack in a safe and welcoming environment.

Harassment includes but is not limited to offensive verbal or written comments related to gender, age, sexual orientation, disability, physical appearance, body size, race, religion, social class, economic status, veteran status. Additional cases of harassment include but not limited to sharing sexual images, deliberate intimidation, stalking, following, brigading, doxxing, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. If what you’re doing is making someone feel uncomfortable, that counts as harassment and is enough reason to stop doing it.

Participants asked to stop any harassing behavior are expected to comply immediately.

Sponsors, judges, mentors, volunteers, organizers, MLH staff, and anyone else participating in the event are also subject to the anti-harassment policy. In particular, attendees should not use sexualised images, activities, or other material both in their hacks and during the event. Booth staff (including volunteers) should not use sexualised clothing/uniforms/costumes, or otherwise create a sexualised environment.

If a participant engages in harassing behavior, MLH may take any action it deems appropriate, including warning the offender or expulsion from the event with no eligibility for reimbursement or refund of any type.

If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact MLH using the reporting procedures defined below.

MLH representatives can help participants contact campus security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.